I was never remotely informed by Creative that hardware acceleration would be limited to Windows. Can't this be fixed with a driver update? The purpose of this card is games. Thanks for the info Paulo!
There must be a workaround driver possible for this usb device, one would only assume. If a Creative made driver is not possible, Creative should list the Recon3d as not having hardware acceleration on mac. Otherwise, I really like this device on mac, I do get surround on dvd's, though it's disappointing that there is an option for hardware acceleration on WoW that I cannot use. I purchased this usb sound card to offload some processing from my CPU, actually better sound processing, and to have better positional surround in this particular game. I will continue to support Creative as I have for many years, and hope that they can create some specialized driver for hardware acceleration on mac. Thanks SHS for the info!
The Recon3d USB sound card does work on mac, in fact extremely well in most aspects. What it does not do is support hardware acceleration presently, and thusly the real surround in games, namely World of Warcraft, is not possible. This 3d hardware acceleration means having the hardware decide where these 64 channels of sound are, rather than software, which doesn't sound three-dimensional in any way. I know that Creative and Blizzard have worked together in the past, and it is in Creative's best interest to work on a sound system compatible with modern computers in mind. Directx is not the only implementation of sound hardware acceleration available. If the limitation is truly with macs, which I doubt, as super high quality audio recordings with many channels are recorded entirely on macs, then it is in Creative's best interest to work with Apple. Otherwise, good soundcard.