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Gameport support pack for Vista 32-bit (x86), updated on 07/07/2009
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04-03-2007 09:23 PM - last edited on 07-07-2009 06:11 AM




















CRC32 hash: 4D4D8BEB
MD5 hash: B72ADD33C2E36EA18A7ACEEDA228F9D6
SHA-1 hash: FD88BB117A0919040CE1EADFB572A86B48EFAFEC
Re: Working gameport driver and control panel extension for Windows Vista x86
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04-03-2007 10:12 PM
Great job!
Any idea if midi will work using this? I've gone USB for gamepads but it's nice to see that if I wanted to use my old Sidewinder's they'd work.
Now if Creative will release a Soundfont Manager, along with many other things of course, we'd start seeing things looking up.
I really hope this is allowed to be distributed. It gives back a nice service for those who like their old gamepads. See, in the Linux world this would be rewarded but in the Microsoft world they might see it as unlawful use of their proprietary files. That is so stupid. Instead they should take it, refine it, and release it as an operating system update after testing for and fixing any possible problems it might possibly cause.
Re: Working gameport driver and control panel extension for Windows Vista x86
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04-05-2007 04:11 PM
Re: Working gameport driver and control panel extension for Windows Vista x86
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04-05-2007 04:38 PM
Right now the only similar looking control is in the Creative MediaSource 5 player options. You can change the default midi synth through a drop down box from what they list as default, the Microsoft Roland Midi Synth, to the Creative Synth A or B that I guess they have the included soundfont playing.
I have no idea whether Windows Media Player is using the Microsoft Roland Synth or the Creative Soundfont Synth and I can't see any way to control it. We used to do it from the Creative Soundfont Bank Manager. That is part of the Creative cd software that doesn't work on Vista anymore. It used to back in the Beta 1, Beta 2, and Release Candidate 1 days of Vista but no longer. You could install better soundfont files and get pretty fancy sound out of things. They also worked with older games that used midi files to play their music. I've noticed on Vista that if I use Dosbox I cannot get sound out of the mpu-401 selection. On 9x/XP it used to pipe the music through whatever was set as the system midi soundfont or synthesizer. I've also got the Roland Virtual Sound Canvas software with the XP updates and the Yamaha S-YXG50 XP version. I haven't tried them in Vista but I can't see how they would work without being able to set which driver/output Windows should use for midi.
Pretty important stuff if we want to be able to use some nice software such as Voyetra Teach Me Piano, Digital Orchestrator or Record Producer types of stuff. Since I'm not a serious player in that regard I haven't joined the revolution into more complex midi software. I just enjoyed playing my keyboard through my pc, hearing it on the pc speakers and playing around with the sounds through those programs, most of which are discontinued now rather than their spending any money updating them for Vista.
The newer ways are through programs like Cubase, and the like. I used to install that stuff as they would come with Creative cards and some others with the M-Audio Revolution cards. But they were pretty complicated for me and as I wasn't serious I didn't make the effort to figure them out. I just kept mucking about the old fashioned way with the older style of computer midi.
Perhaps your applet could enable the midi in but I can't see any way to set it without the additional driver controls now missing. Plus, with my Audigy 2 ZS Platinum Pro I've been plugging my keyboard into the rear breakout box's midi in and out ports. Again, there is no place to activate or change these in Vista.
Who knows? Maybe this will all get sorted out as time goes by. I do have a Turtle Beach USB Midi connector that an updated Vista driver is available from them. I figure who needs another process running if the plugin is built into the Audigy breakout box? I guess if Turtle Beach made a driver for Vista then perhaps there is a way they have provided to get it to work with their older software. I'm going to wait to see what the Creative driver set comes with if they ever release a new software package.
Re: Gameport support pack for Vista 32-bit (x86)
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04-08-2007 02:46 AM
Great Job ! Thank you very much.
It works great but I only have 4 buttons with this driver and I really have 6 buttons.
Could you help me ?
Pierre (belgium)
Re: Gameport support pack for Vista 32-bit (x86)
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04-08-2007 12:27 PM
Re: Gameport support pack for Vista 32-bit (x86)
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04-08-2007 01:39 PM
Re: Gameport support pack for Vista 32-bit (x86)
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04-09-2007 01:53 AM
Re: Gameport support pack for Vista 32-bit (x86)
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04-09-2007 05:14 AM
Re: Gameport support pack for Vista 32-bit (x86)
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04-09-2007 05:54 AM
